⚡ I am involved in these projects ⚡

Down The Rabbit Hole

2023

Participated in Global Game Jam Chiang Mai 2023 — itch.io

Down The Rabbit Hole is a totally cute and twisted 2D fast-paced point & click game in which you play as the president of the shadow organization comprised entirely of rabbits working to attain total world domination for the rabbit species.

I took on both a director and programmer role for this project. For the director role, I mainly directed the narrative elements of the game alongside other team members. This involves the setting, art style, characters and dialogues. For the programmer role, I was responsible for implementing 2 of the 4 minigames available in the game.

Croissant's Adventure

2022

Part of master's degree final project — Gamifying Digital Learning Platform for Information Security Awareness

Croissant's Adventure is an educational 2D puzzle-platforming game in which you help the croissant girl traverse the wondrous environment and beat the croissant lord's challenges all about information security.

I was responsible for every aspects of the game except the creation of art assets. I directed the setting, art style, characters, dialogues and cutscenes. I created platforming gameplay systems from scratch — including collision handling, input handling and character movement. I designed the layout of all 3 levels present in the game and all 4 minigames present in each level.

TOMODACHI

2021

4th place in Global Game Jam Chiang Mai 2021 — itch.io

TODOMACHI is a 2D top-down horror game where you have to stop a ritual gone wrong while avoiding a possessed rabbit doll with murderous intent and keeping your sanity in check.

I was responsible for implementing gameplay systems for both the player and AI including line of sight, sanity, inventory, objectives, and pathfinding. I also designed and implemented the AI behavior of the main enemy. This includes patrolling pre-determined area and chasing the player when they are spotted.

The Sanctuary

2019

Participated in the final round of the 21st National Software Contest: NSC 2019

The Sanctuary is 3D first-person film noir detective game in which you play as Annie in her quest to recover her lost memories in The Sanctuary, an abandoned utopia with horrifying secrets.

I was responsible for implementing every systems in the game including item interaction (read, listen, inspect), controllable tape player, inventory, and systems to support deduction by the player. Additionally, I designed the main level's environment and its puzzles, wrote all dialogues for readable and listenable items in the game, and did a voiceover in English for male characters in the game.

⚙️ I am also involved in these smaller projects ⚙️