Down The Rabbit Hole
2023
Participated in Global Game Jam Chiang Mai 2023 —
itch.io
Down The Rabbit Hole is a totally cute and twisted 2D fast-paced point & click game
in which you play as the president of the shadow organization comprised entirely of rabbits working
to attain total world domination for the rabbit species.
I took on both a director and programmer role for this project.
For the director role, I mainly directed the narrative elements of the game alongside other team members.
This involves the setting, art style, characters and dialogues.
For the programmer role, I was responsible for implementing 2 of the 4 minigames available in the game.
Croissant's Adventure
2022
Part of master's degree final project —
Gamifying Digital Learning Platform for Information Security Awareness
Croissant's Adventure is an educational 2D puzzle-platforming game in which you help the croissant girl
traverse the wondrous environment and beat the croissant lord's challenges all about information security.
I was responsible for every aspects of the game except the creation of art assets.
I directed the setting, art style, characters, dialogues and cutscenes. I created platforming gameplay systems
from scratch — including collision handling, input handling and character movement. I designed the layout of
all 3 levels present in the game and all 4 minigames present in each level.
TOMODACHI
2021
4th place in Global Game Jam Chiang Mai 2021 —
itch.io
TODOMACHI is a 2D top-down horror game where you have to stop a ritual gone wrong while avoiding
a possessed rabbit doll with murderous intent and keeping your sanity in check.
I was responsible for implementing gameplay systems for both the player and AI including line of sight,
sanity, inventory, objectives, and pathfinding. I also designed and implemented the AI behavior of the main enemy.
This includes patrolling pre-determined area and chasing the player when they are spotted.
The Sanctuary
2019
Participated in the final round of the 21st National Software Contest: NSC 2019
The Sanctuary is 3D first-person film noir detective game in which you play as Annie in her quest to
recover her lost memories in The Sanctuary, an abandoned utopia with horrifying secrets.
I was responsible for implementing every systems in the game including item interaction (read, listen, inspect),
controllable tape player, inventory, and systems to support deduction by the player. Additionally, I designed the
main level's environment and its puzzles, wrote all dialogues for readable and listenable items in the game,
and did a voiceover in English for male characters in the game.